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    GPU Gems 3 - 图书

    2007
    导演:Hubert Nguyen
    "The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines." --Martin Mittring, Lead Graphics Programmer, Crytek This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only...(展开全部)
    GPU Gems 3
    图书

    GPU Gems 3 - 图书

    2007
    导演:Hubert Nguyen
    "The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines." --Martin Mittring, Lead Graphics Programmer, Crytek This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only...(展开全部)
    GPU Gems 3
    图书

    GPU精粹3 - 图书

    导演:阮亚
    《GPU精粹3》是GPU精粹系列畅销书的第三卷,展示了当今最前沿的图形处理单元(GPU)编程技术。现代GPU的可编程性让开发者不仅可以在自己的岗位上迅速脱颖而出,更使得他们可以在非图形应用程序中运用GPU的卓越处理能力,例如,物理仿真、金融分析,甚至是病毒检测——尤其是在cuDA体系结构下。图形学仍然是GPU主要应用领域,通过学习本书,读者会惊喜地发现一些最新的算法,使用它们可以创建非常真实的角色,实现更逼真的光照效果,以及完成绘制后的混合效果。
    GPU精粹3
    搜索《GPU精粹3》
    图书

    GPU精粹3 - 图书

    导演:阮亚
    《GPU精粹3》是GPU精粹系列畅销书的第三卷,展示了当今最前沿的图形处理单元(GPU)编程技术。现代GPU的可编程性让开发者不仅可以在自己的岗位上迅速脱颖而出,更使得他们可以在非图形应用程序中运用GPU的卓越处理能力,例如,物理仿真、金融分析,甚至是病毒检测——尤其是在cuDA体系结构下。图形学仍然是GPU主要应用领域,通过学习本书,读者会惊喜地发现一些最新的算法,使用它们可以创建非常真实的角色,实现更逼真的光照效果,以及完成绘制后的混合效果。
    GPU精粹3
    搜索《GPU精粹3》
    图书

    GPU PRO 3: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cut...(展开全部)
    GPU PRO 3: Advanced Rendering Techniques
    搜索《GPU PRO 3: Advanced Rendering Techniques》
    图书

    GPU PRO 3: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cut...(展开全部)
    GPU PRO 3: Advanced Rendering Techniques
    搜索《GPU PRO 3: Advanced Rendering Techniques》
    图书

    GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics - 图书

    导演:Randima Fernando
    GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art. FULL COLOR THROUGHOUT! "This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpubl...(展开全部)
    GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
    搜索《GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics》
    图书

    GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics - 图书

    导演:Randima Fernando
    GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art. FULL COLOR THROUGHOUT! "This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpubl...(展开全部)
    GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
    搜索《GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics》
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    Game Programming Gems - 图书

    导演:Mark DeLoura
    Game Programming Gems
    搜索《Game Programming Gems》
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    GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation - 图书

    导演:Matt Pharr
    "GPU Gems 2 isn't meant to simply adorn your bookshelf-it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GPU can do." -Remi Arnaud, Graphics Architect at Sony Computer Entertainment"The topics covered in GPU Gems 2 are critical to the next gen...(展开全部)
    GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
    搜索《GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation》
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